Ships that hit asteroids will lose the rooms that hit the closest to it (similar to the effect of ramming a big ship into another big ship) and will go on alert due to the damage. Ships will naturally fire missiles at nearby asteroids (not going on alert). They're much bigger than the largest ship, are solid and not enterable, and trigger the pod-repair quicktime event when hit at high speeds. These are simply ideas that I think could each be made into their own mod should a modding system get more popular:Īsteroids - You have to avoid asteroids on occasion. Now these ideas aren't necessarily thought up as mods that would work together, or as a bunch of parts to one big mod.
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